How to Plan a Manga: Manga Outline Guide + Free Sheet

To plan a manga, write the premise in one sentence, decide the ending, and shape the story in four moves: setup, development, turn, and close (kishōtenketsu). Fit that onto a one-page outline with your main cast and the threads you'll plant and pay off. Then plan each chapter: its core event, the hook at the end, and how its pages are split, with the big reveals landing on the first page after a page turn. Plan one or two chapters ahead of what you're drawing, and update the outline when the story finds something better.

Below: each step worked through on an invented series, a filled one-page outline, a chapter page plan, and a free printable outline sheet.

Free download: the one-page manga outline + chapter planner, two pages: PDF, US Letter · PDF, A4 · Word, US Letter · Word, A4

How to plan a manga in 7 steps

  1. Write the premise in one sentence: who the story is about, what they want, and what's in the way.
  2. Decide the ending, at least of the first volume or the one-shot.
  3. Shape the story in four moves: ki (setup), shō (development), ten (turn), ketsu (close).
  4. Fill in a one-page outline: premise, main cast, the four moves, the ending, threads, and a one-line chapter list.
  5. Plan each chapter: one core event, an opening image, and a hook at the end.
  6. Plan the pages: how many pages each move gets, and which pages the reveals land on.
  7. Check the pacing across chapters, then move on to the script or storyboard.

What makes a manga outline different

A manga outline plans the same things a novel outline does (premise, structure, characters, setups and payoffs), plus three things a novel doesn't have:

Novel outlineManga outline
UnitChapters and scenesChapters, pages, and panels
LengthFlexibleFixed page count per chapter
Pacing toolSentence and scene lengthPanel count, panel size, and page turns
Big momentsWherever the scene builds toOn the first page after a turn

The page count is the constraint everything else bends around. Contests and magazines often fix it: one 2013 Weekly Shōnen Jump contest, for example, accepted entries of 15, 19, 31, or 45 pages. A story that needs 60 pages to land won't fit in 31, and you want to find that out in the outline, not on page 28. For a step-by-step novel version, see how to outline a novel.

How do mangaka plan their stories?

Most professional manga is planned in layers, from the top down:

  1. Plot: the written outline. A premise, the cast, the ending, and a chapter-by-chapter plan.
  2. Script or name: each chapter broken into pages and panels. Japanese artists usually go straight to the name (ネーム), a rough sketch of every page with the dialogue written in; artists who work with a writer, or who think in words, write a panel-by-panel script first.
  3. Drafts and finished art.

In Japanese magazine manga, the name is the stage an artist goes over with their editor before drawing final pages, while changes are still cheap; Shueisha's editors describe that step for My Hero Academia in MANGA Plus's editor interviews. Hirohiko Araki, the creator of JoJo's Bizarre Adventure, calls his approach "the Royal Road" in Manga in Theory and Practice: themes, characters, setting, story, and art, with ki-shō-ten-ketsu as the story structure. This guide covers the first layer. The next two are in the manga storyboard guide, the manga script writing guide, and the manga production workflow.

Step 1: The premise in one sentence

Write one sentence with a protagonist, what they want, and what stands in the way. Here's the one for the example used through this guide, an invented school sports manga called Crosswind Club:

A first-year who has never flown a kite joins her new school's three-member kite-fighting club, which will be shut down unless it wins a match at the city festival in July.

Protagonist: Koharu Senda, a transfer student. What she wants: a place to belong. What's in the way: she has never flown a kite, she's afraid of heights, and the club has a deadline. The sentence also gives you the genre, the setting, and the clock.

If you can't write it yet, draw a few pages first and come back. Some stories only show their premise once you've met the characters.

Step 2: Decide the ending

You don't need every chapter before you start, but you need to know where you're going. For a one-shot, decide the last page. For a serial, decide the end of the first volume or first arc, and roughly how the whole story ends.

Crosswind Club's volume 1 ending: the club survives by winning one match, the rival admits why he left, and the captain hands Koharu the line for next season. Every chapter before it either moves toward that or sets it up.

Step 3: Story structure — kishōtenketsu for manga

Kishōtenketsu is a four-part structure from Chinese and Japanese poetry that manga uses at every scale, from a four-panel strip to a whole series:

MoveWhat it doesIn Crosswind Club volume 1
Ki (起) setupThe world, the lead, what starts itKoharu joins the club; the closure notice sets a deadline; the rival shows up
Shō (承) developmentThe situation grows and deepensTraining; Koharu still can't climb the levee where the kites launch
Ten (転) turnA twist, a new angle, or the low pointThe rival's team cuts every line; the club loses its practice match
Ketsu (結) closeHow it ends and what has changedAt the festival Koharu flies from the levee top and wins one match

The ten doesn't have to be a fight. In a four-panel gag strip it's the panel that recasts the first three; in a quiet story it can be a single revelation. If your story has strong conflict, a three-act structure works too (three-act structure explained); the four moves map onto it roughly as Act One, the first half of Act Two, the midpoint-to-low-point stretch, and Act Three.

Use the same four moves inside each chapter. Chapter 1 of Crosswind Club is 31 pages: 7 of setup, 10 of development, 10 of turn, 4 of close.

Step 4: The one-page outline

Put the whole plan on one page: if it won't fit, you're writing the script too early. Here's Crosswind Club's:

A filled one-page manga outline for an invented series, Crosswind Club: premise sentence, main cast with what they want and what stands in the way, volume 1 in four kishotenketsu moves, the ending, planted and paid-off threads, and a one-line chapter list

What's on it:

  • Premise and ending, from steps 1 and 2.
  • Main cast: name, role, what they want, what's in their way. Three to five characters is plenty here; side characters go on their own character sheets.
  • The four moves, each with the chapters it covers.
  • Threads: every setup and where it pays off. The rival's remark about the captain's old kite design is planted in chapter 1 and pays off in chapter 6. A foreshadowing tracker helps once there are more than a handful.
  • Chapter list, one line each: the core event, and the hook if it has one.

The blank sheet has the same boxes.

Step 5: Plan each chapter

Each chapter needs four things before you break it into pages:

  1. The core event, in one sentence. Chapter 1: "Koharu, lost on her first day, watches the rival team cut the captain's kite out of the sky, helps her chase it down, and signs up."
  2. The opening image: what the reader sees on the first page. Kites over the river, seen from a bridge where Koharu has stopped to check her map.
  3. The hook at the end: why they'll open the next chapter. The closure notice, with a date on it.
  4. Who's in it, and which threads move. If a thread hasn't moved in five or six chapters, readers have probably forgotten it.

Step 6: Plan the pages and the page turns

This is the step a novel outline doesn't have. Split the chapter's pages across the four moves, then find the page turns.

Page plan for chapter 1 of an invented manga: 31 pages drawn as a single opening page and two-page spreads read right to left, colored by setup, development, turn and close, with the three big reveals placed on the first page after a page turn

In a printed book, the reader sees two pages at once. Anything on the second page of a spread can be glimpsed while they're still reading the first, so a reveal placed there gets spoiled. The first page after a turn is the one place nothing gives the surprise away. In right-to-left manga, the turn comes after the left-hand page, so a reveal goes on the right-hand page of the next spread, and the last panel of the left-hand page is where you leave the reader wanting to turn.

Chapter 1's three reveals:

  • Page 8: the captain's kite, high above the bridge, the first time Koharu sees one fly properly.
  • Page 18: the rival's kite cuts the captain's line.
  • Page 28: Koharu, holding the signed club form.

Check how your format starts the chapter (on a single page or a spread) before you place the reveals. For webtoons and other vertical-scroll comics there are no page turns; the same job is done by the empty space you scroll through before a reveal.

Step 7: Check the pacing across chapters

Mark each chapter's emotional level from start to finish: low, mid, or high. Then look at the whole run.

Diagram of how a serialized manga is planned: one series page, volume 1 split into three arcs, eight chapters each with a core event and a hook, a pacing line that rises and falls across the chapters, and chapter 1 split into a 31-page plan of setup, development, turn and close

Good serial pacing rises and dips: a big chapter, a quieter one that lets characters breathe, a bigger one. Three high-intensity chapters in a row wear readers out; three quiet ones in a row lose them. In Crosswind Club, chapter 5 (a rainy day, no flying, the club's history) sits between training and the lost match on purpose: the loss lands harder after a chapter that makes you care about the club.

Long series stack this in layers. A volume is a few arcs; each arc has its own goal, climax, and close, and moves the whole story forward. Plan the series once, each arc when you start it, and each chapter's pages one or two chapters ahead.

Planning a one-shot vs. a serial

One-shotSerial
EndingFully decided before page 1End of the first arc decided; the series ending sketched
StructureOne set of four moves across all pagesFour moves per chapter, per arc, and per volume
CharactersFew, introduced fastRoom to add cast as arcs open
ThreadsEverything planted gets paid offSome threads run across volumes
What the outline is forFitting the story to the page countKeeping track as the story grows

Many serials start life as a one-shot. If you're writing one with that in mind, keep the premise and the cast, and give the one-shot a complete ending anyway.

How detailed should a manga outline be?

LevelWhat you writeGood for
LightPremise, ending, two or three lines per chapterArtists who like to discover the story while drawing names
MediumThe one-page outline plus a chapter planner for the next one or two chaptersMost serials; a good default
FullEvery chapter's page plan before drawingContest entries, one-shots, and work for a writer–artist team

The outline will change as you draw. When it does, update the outline first, then check whether earlier chapters still set up what the change depends on.

When the plan stops working

Stuck around chapter 5. Usually the next big moment is too far away. Add a goal the characters can reach within two or three chapters.

The story sprawls past the page count. Cut a subplot from the outline, not panels from every page. Panels squeezed to fit read as rushed.

Readers lose track of who's who. That's often a design problem as much as a story one; see the manga character sheet guide.

A thread keeps getting pushed back. Give it a chapter number on the outline. A thread with no payoff chapter tends to stay unresolved.

Where to keep the outline

Paper, a spreadsheet, or index cards on a wall all work, as long as you can see the whole story at once and still find chapter 3's plan while drawing chapter 20. In LitMemo, a manga book's outline is a set of plot beats you can group into acts or arcs; each beat can link to the characters, settings, and foreshadowing it involves, and when you're ready, a beat expands into storyboard pages where you lay out panels, dialogue, and sound effects. From there, the manga script template shows how to write each page panel by panel.

Once a beat is expanded, it gives you a head start on the page itself: describe what happens and let AI manga generation draft the panels, shots, and dialogue for you to revise. For the steps after the outline, see the five-stage AI manga workflow.

Frequently Asked Questions

How do I start planning a manga?
Write the premise in one sentence (who, what they want, what's in the way) and decide the ending of the first volume or the one-shot. Then shape the story in four moves, setup, development, turn, and close, and list the chapters one line each. That fits on one page and is enough to start your first chapter.
What is a manga outline?
A plan of the story before you draw it: the premise, ending, main cast, the structure, the threads you'll plant and pay off, and a one-line list of chapters. For each chapter it adds a page plan: how many pages each part gets and where the page turns land.
What story structure do manga use?
Many use kishōtenketsu: ki (setup), shō (development), ten (turn), ketsu (close). It works at every scale, from a four-panel strip to a single chapter to a whole volume. Three-act structure also works, especially for stories driven by conflict.
How do mangaka plan their stories?
Usually in layers: a written plot or outline first, then a name (a rough sketch of every page with the dialogue written in) or a panel-by-panel script, then drafts and final art. Artists working for magazines go over the name with their editor before drawing final pages.
How many pages should a manga chapter be?
It depends on where it will run. Magazines and contests usually set the page count; one 2013 Weekly Shōnen Jump contest accepted 15, 19, 31, or 45 pages. Webtoon episodes are measured in scroll length rather than pages. Decide the count before you plan the chapter, because it shapes everything else.
Is there a free manga outline template?
Yes. This guide has a free two-page sheet: a one-page manga outline (premise, cast, four moves, ending, threads, chapter list) and a chapter planner with a page-by-page grid for page turns. It comes as a printable PDF and a Word file, each in US Letter and A4.
Should I plan the whole series before I start drawing?
Plan the premise, the ending of the first arc or volume, and a rough idea of how the series ends. Plan each chapter's pages one or two chapters ahead of what you're drawing, so the outline can change as the story does.