Ability scores and skill points belong in your system's own character builder. This sheet covers the half that builder leaves empty.

TRPG Character Sheet Template

Fill in who they are, after the numbers are done

Use this template online

A TRPG character sheet has two halves. One is numbers your rulebook governs. The other is the person only you know about — why they took the job, what they are afraid of, which NPC they still owe. That half decides how you play them at the table, and it is usually where the GM hangs the hooks. This template lays that half out as a checklist. Fill it in once before session one and you will still know who they are by session three.

Template preview

TRPG character — the narrative half

Field Example
Name / what people call them Mira Kirov (the crew calls her Kir)
Occupation / standing Antiquarian bookseller (CoC) / Ranger (D&D)
Age, gender, where they're from 34 / F / moved to the city at nineteen
Distinguishing feature Old burn scar on the right wrist, kept covered even in summer
Temperament & the rule they live by Check first, act second. Never lies to a child.
Backstory Took over the shop after the fire three years ago
Why they're here this time Wants to know why a regular customer stopped coming in
Good at / bad at Reads old script easily. Hopeless with electronics and crowds.
What they carry Grandfather's fountain pen, a worn magnifier, a damp pack of matches
Ties to other people Owes the pawnbroker more than she can repay. Doesn't trust the police.

How to fill in this template

Keep the numbers somewhere else. Ability scores, skill points, HP and sanity change during play; this sheet holds what dice never touch — where they came from, what they care about, who they have history with.

"Bad at" earns its place more than "good at". What they are good at is already on the skill list. What makes a character playable is what they cannot do — afraid of fire, can't swim, can't read the old script. That is the easiest hook for a GM and the easiest handle for you.

The relationships row wants unfinished business. "Friend" is useless; "saved my life and I still haven't repaid it" is usable. If the scenario already hands you a background, use this to deepen what it gave you; if you want to bring in something heavy of your own, clear it with the GM before session one.

Fill the template in four steps

1

Fix their standing first

Occupation, origin and age decide whether they have a reason to be in the scene at all — and whether the GM will hand them the clue.

2

Write one thing that actually happened

Not "withdrawn". Try "took over the shop after the fire three years ago". A concrete event beats an adjective every time.

3

Give them one goal in the present tense

Why they are here this time. Without it, session one becomes "I follow the party".

4

Add two unfinished relationships

One who helps, one who complicates. Those two people generate plot on their own.

Don't want to draw the table yourself? Do it with LitMemo

This template maps to these LitMemo features — fill it in online and everything auto-links:

Frequently asked questions

Does this replace my character sheet?
No, and it isn't trying to. Ability scores, skill points, HP and sanity belong in your system's rules and whatever builder you already use. This sheet fills the part those tools leave empty: background, motivation and relationships.
Does it work for both CoC and D&D?
Yes. Every row is narrative and tied to no rules system. "Antiquarian bookseller" and "Ranger" both fit the occupation row.
Is it worth filling in for a one-shot?
Fill in at least "why they're here this time" and two relationships. The most common one-shot stall is a player with no reason to be in the room, and those two rows solve it outright.
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